Values

Mv (Movement Value)
The distance in inches that model may be moved for each move action.

Acc (Accuracy)
Modifies the damage ratio of your attacks. The lower your accuracy is the more random is your damage output.

Sz (Size)
This value resembles the model's height and determines whether or not that model gains cover from certain terrain pieces and modifies the range modifier of enemy attacks.

Sv (Survival)
An overall bonus on Interaction-Checks.

Cmd (Command)
The maximum number of models that model can be activate through a squad activation.

H (Hands)
Indicates whether a weapon is one-handed or two-handed.

TL (Tech Level)
Indicates whether a model can equip such a weapon in the first place.

HP-Mod/Armor-Mod
Some weaons (ie. Shields) can modify your Health and Armor. That is indicated through this value.

Actions
Each weapon has at least one attack option that can be performed. Each option has the following values:

Type
Shows if the attack is ranged or melee.

WM (Weapon Modifier)
The weapon modifier shows how precise an attack is. It modifies the attacker's accuracy.

Rng (Range)
The maximum distance in inches between attacker and target. You can only attack targets in that distance.

Template
Indicates which (if any) template is used to determine models hit by that attack. For more detail on the use of templates click here.

AS (Attack Speed)
The number of attacks that are performed for each action.

AR (Attack Rate)
The maximum number of actions that can be performed during an activation.

Dmg (Damage)
The weapon's base damage. For more detail on damage click here.

Abilities
The weapon's abilities that are triggered upon usage.

Keywords
Keywords are a simple way to identify certain models and possible squads. A variety of different other effects refer to certain keywords. For example: "XY has no effect against NON-LIVING." or "Every RAIDER in 5 inches gains XY"

Keywords are displayed through the app in the Keyword-Section in the model's stat window in the following order.

LIVING & NON-LIVING
This keyword depicts if the model is a living organism or not. Effects like bleed or poison for example only effect LIVING and have no effect on NON-LIVING.

SPECIES
Human

Mutant

Animal

Synthetic

Machine

Undead

TYPE
Light

Medium

Heavy

FACTION
This keyword shows the model's affiliation to a certain faction. There are many positive effects that only effect models of the same FACTION.

SUBFACTION
If you create a warband you have to choose a sub faction to gain further modifications that only effect models of a ceratin SUBFACTION.

SQUAD
This keyword depicts which kind of models that mode can activate with a Squad Activation.

MODEL NAME
This keyword identifies a specific kind of model within a squad.

Examples:
LIVING, HUMAN, INFANTRY, RAIDER, , SCAV, WARRIOR

NON-LIVING, MACHINE, VEHICLE, COLLECTORS, , TRANSPORT, APC

COMMANDER
If this model activates a squad it counts as if had all SQUAD-keywords.

COMPANION
This model can be part of any squad regardless of whether it shares the same SQUAD-keyword or not.

Power Level
The calculated combat efficiency of your warband. It determines whether you benefit from random effects or not.

Skill Level
comming soon(ish)